
The first artificial intelligence engine built for the sound of real worlds.
It learned from the finest sounds on earth, recorded where they happen, and holds them together rather than one instrument at a time.
20 Hz to 20 kHz, rendered as the scene changes.
When rain arrives in the world, it arrives in the sound.

A valley whose weather you can hear, rendered as the player moves through it.
Machines that hear the room they enter, and rooms that answer them.
A teahouse that wants a guzheng playing. A spa that wants a forest in the room.

