The engine

The X432 Engine.

The first artificial intelligence engine built for the sound of real worlds.

One model

Every sound the world makes, held as one world.

It learned from the finest sounds on earth, recorded where they happen, and holds them together rather than one instrument at a time.

Real time

Rendered the instant a world changes.

20 Hz to 20 kHz, rendered as the scene changes.
When rain arrives in the world, it arrives in the sound.

Any world

Games and simulated worlds

A valley whose weather you can hear, rendered as the player moves through it.

Embodied intelligence

Machines that hear the room they enter, and rooms that answer them.

Venues and spaces

A teahouse that wants a guzheng playing. A spa that wants a forest in the room.